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About The Guild of Blades

In 2003 the Guild of Blades changed its market focus and it decided to cut game distributors out of its distribution process for North America. Instead the company began to sell products directly to retail stores and to the public at large. New initiatives to set up to capitalize on the company's new direction. Expansion of the Guild's web presence and e-commerce site put the company back on the fast track to growth once more. The Guild of Blades expanded its in house print facility and diversified into the printing business as well.

By 2004 growth of internet sales and the printing business allowed the Guild to staff up beyond its principle partners, leaving the owners once more free to pursue expand existing programs and seek out new markets for further expansion. In early 2004 the Guild's computer game business model took roots and the early stages of development for the Empires of History Online Gaming Network began. By late 2004 the Guild also resurrected a number of out of print product lines and started developing new ones and entered the PDF (electronic downloads) games market.

Entering 2006, 1483 Online, the first multi player game for the Empires of History Online Gaming Network entered beta testing, with the games Thermopylae Online and Pantheons Online entering production as well. Many games in the Guild of Blades catalog of print games got major production upgraded editions and the PDF game offering continued to expand. It network of Point of Purchase Retail program retailers expanded and a new Drop Ship program was initiated for smaller retail operations to take advantage of. The Guild of Blades continues to strive to be a forward thinking company that innovates its game designs and productions as well as its business methologies and programs.

The Guild of Blades is not looking for outside investors at this time. Though the company remains open to discussions on any serious business inquiries and proposals on ventures with synergies to the company's brands and core operations.

The Guild of Blades sells its products world wide. In recent years, largely due to changes in the hobby distribution tier, the Guild has built up reliable and easy to use direct-to-retail ordering options. We can provide you with 100% order fulfillment with three different programs so you are sure to find one that fits your business needs. Click Here for more details.

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Distributors & Wholesellers:
The Guild of Blades sells directly to the hobby retail base in North America, but hobby distributor inquiries from all other parts of the world are welcome. Wholesellers servicing other specialty industries or mass retail are also welcome. E-Mail us for further information.

Licensors & Licensees:
The Guild of Blades is always interested in pursuing potential profitable licensing agreements, either in the form of the Guild publishing games, fiction and other materials of your intellectual properties, or other companies that are interested in licensing our intellectual properties for use in other industries. E-Mail Us

Media: Media contacts should E-Mail us for information or requests to receive future press releases.

The Guild of Blades designs and writes most products using its in house staff. Freelance authors should not send unsolicited inquiries or samples unless related to the Guild's Fiction Group. Freelance artists are used on occasion, though typically under larger multi-piece contracts. Freelance artists may submit E-Mail inquiries along with a URL to online samples of their work. Artists should include minimum rates if such exist. Secondary usage rights may be considered.

Commissioned salespersons are needed for online advertising inventory and potential print sales opportunities. Commissioned product reps may submit specific rep opportunities for which the Guild of Blades will evaluate on a case by case basis. E-Mail Us

Guild of Blades print and electronic games may be found at:

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