In 2003 the Guild of Blades changed its market focus and it decided to cut game distributors
out of its distribution process for North America. Instead the company began to sell products
directly to retail stores and to the public at large. New initiatives to set up to capitalize
on the company's new direction. Expansion of the Guild's web presence and e-commerce site
put the company back on the fast track to growth once more. The Guild of Blades expanded its
in house print facility and diversified into the printing business as well.
By 2004 growth of internet sales and the printing business allowed the Guild to staff up
beyond its principle partners, leaving the owners once more free to pursue expand existing
programs and seek out new markets for further expansion. In early 2004 the Guild's computer
game business model took roots and the early stages of development for the Empires of History
Online Gaming Network began. By late 2004 the Guild also resurrected a number of out of
print product lines and started developing new ones and entered the PDF (electronic downloads)
Entering 2006, 1483 Online, the first multi player game for the Empires of History Online
Gaming Network entered beta testing, with the games Thermopylae Online and Pantheons Online
entering production as well. Many games in the Guild of Blades catalog of print games got
major production upgraded editions and the PDF game offering continued to expand. It network
of Point of Purchase Retail program retailers expanded and a new Drop Ship program was
initiated for smaller retail operations to take advantage of. The Guild of Blades continues
to strive to be a forward thinking company that innovates its game designs and productions
as well as its business methologies and programs.
The Guild of Blades is not looking for outside investors at this time. Though the company
remains open to discussions on any serious business inquiries and proposals on ventures with
synergies to the company's brands and core operations.
The Guild of Blades sells its products world wide. In recent years, largely due to changes in
the hobby distribution tier, the Guild has built up reliable and easy to use direct-to-retail
ordering options. We can provide you with 100% order fulfillment with three different programs
so you are sure to find one that fits your business needs. Click Here for more details.
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Distributors & Wholesellers:
The Guild of Blades sells directly to the hobby retail base in North America, but hobby
distributor inquiries from all other parts of the world are welcome. Wholesellers servicing
other specialty industries or mass retail are also welcome. E-Mail us for further information.
Licensors & Licensees:
The Guild of Blades is always interested in pursuing potential profitable licensing agreements,
either in the form of the Guild publishing games, fiction and other materials of your
intellectual properties, or other companies that are interested in licensing our intellectual
properties for use in other industries. E-Mail Us
Media contacts should E-Mail us for information
or requests to receive future press releases.
The Guild of Blades designs and writes most products using its in house staff. Freelance
authors should not send unsolicited inquiries or samples unless related to the Guild's
Fiction Group. Freelance artists are used on occasion, though typically under larger
multi-piece contracts. Freelance artists may submit
E-Mail inquiries along with a URL to online samples of their work. Artists should include
minimum rates if such exist. Secondary usage rights may be considered.
Commissioned salespersons are needed for online advertising inventory and potential print
sales opportunities. Commissioned product reps may submit specific rep opportunities for
which the Guild of Blades will evaluate on a case by case basis.